HVCC Pirates

Week #4

For five painfully long days the group was forced to endure under the tyranical rein of Mr. Plugg and Master Scourge. Five days of watching their friend and allies beaten into unconsciousness, of watching former friends turn to enemies in fear of facing Pluggs wrath, of searching for a way out.

As the punishments grew harsher and more numerous whispers of mutiny began to circulate about the ship. Fearing that his enemies may be more numerous than he intended Plugg turned to [nate] to cut a bargain. Plugg told nate that he had no intention of turning in the Mans Promise for scrap but was instead planned on having it “squibed” and set out with his own crew and offered [nate] and officers position on that crew if he would weed out the mutineers and the weak. while cautious at first[nate] decided to play along and try to use this situation to his advantage.

Unfortunately before he could do anything more than test Mr. Pluggs trust the “Mans Promise” was hit by a storm. This one accompanied by a grindylow raiding party. the grindylows had ripped a hole in the lower decks of the ship and had already dragged Sandara Quinn and Yul Brenner out before the group was able to chase them off. Once topside the group could see that more grindylows had climbed aboard the ship and were attempting to abduct more of the crew. Raris Krine and Azoth were both taken by the nights end. and to make matters worse the ship was run aground and was taking on water.

Mr. Plugg decided to have [Nate] gather a small crew and head to one of the nearby islands to resupply while the rest of the crew stayed behind to repair the ship. when asked about the missing crew members Plugg stated to leave them for dead. [Nate] Gathered the rest of the group as well as Thundering Mountain and set out aboard one of the ships dingys.

Once there the group found Azoth laying on the shore alive but unconcious as well as evidence that the grindylows had brought their captives to this island. They decided to follow the trail left by the grindylows and see where it leads them. Unfortunately for the group it lead them through a botfly infested swamp, the feeding grounds of two giant frogs, a wraithe covered campsite and a beach filled with giant coconut crabs all while contending with a massive outbreak of ghoul fever. by time dusk came along the group, battered and weary , decided to spend the night at an old abandoned fort atop a nearby hill. But even that proved to be a challenge as they had to push the forts current residents, a botfly infected ghoul and a pair of vine chokers, out before they were going to get any rest.

Week #3
A pirates life for me.

Frustrated with the groups constant success over his scheming Master Scourge enlisted the aid of the ships sadistic first mate Mister Plugg. While scourge was only a minor nuisance Plugg proved to be a significantly more vile and dangerous enemy.

He constantly chastised the group while they worked and even began giving out harsh and uncalled for punishments to their allies. He even went as far as to send [Mark] down into the bilges to a waiting ambush. This would have spelled the end for mark had it not been for the timely assistance of Yul Brenner who had escaped from his shackles.

Pluggs tactics seemed to be working as once allies began to turn their backs on the group and even those who cared nothing for the group one way or another began to despise them. Before plugg could make his next move though a Rahadoumian ship was spotted and persuit ensued. With the captain on deck and the crew tense with the expectations of battle Plugg didnt dare make his move.

The next morning battle ensued the wormwood quickly gaining on the Rahadoumian ship now known to be “The Mans Promise”. [carolyn] was put in charge of the groups boarding party and told their mission. they were to board the mans promise and make for the aft deck. Once there they were to secure the ships stern and and lifeboats nearby to prevent escape. This would have been a relatively straightforward task had it not been for the fog. as the ships made contact a thick magically conjoured from covered both ships greatly inmparing vision meaning that the group would have to rely on sound alone to figure out the location of any enemies at a distance.

The group decided to split up and surround the enemy destroying them from all sides but unfortunately complications arose causing jhonathan to fall into the ocean and [Mark] to be stranded in the center of a group of Rahadoumian sailors. Fortunately the group was able to recover (barely) and they continued on their mission.

After clearing off the last of the sailors on the aft deck the group tried to see whatever they could of what was going on with the rest of the ship. It was at that moment that the captain Harrigan came into view wielding a bloodied rapier in one hand and the half eaten heart of some unfortunate foe in the other. The noticed somthing else as well though. Unbeknownst to the captain an enemy swiftly approached from behind him intent on sending harrigan to a watery grave. working purely on instinct [Nate] yelled a warning to the captain just in time for him to prevent the attack from hitting.

By the end of the battle the group had sent 13 unlucky Rahadoumian sailors to a very unfortunate end and Harrigan found himself in ownership of a second ship. The wormwoods crew celebrated through the night drinking and swapping battle stories with their fellow shipmates. For the first tiem since being pressganged the group and their allies felt the joy of piracy. This joy was short lived though. As captain Harrigan announced that many of the wormwoods crew would sail the newly aquired ship back to port under the command of the heartless first mate Mister Plugg

Week #2
Storms a Brewin

As the wormwoods long and arduous journey continues the groups campaign to gain allies does as well. But their progress has been slow and has not gone unnoticed. Master Scourge, whom has set himself against the group from the start, has decided to knock the group down a few pegs.

It started as nothing more than spreading a few false rumors about the group to the right people and doling out punishments whenever the opportunity arose. But when those tactics proved futile he tried to humiliate them in front of the whole crew. For his first attempt he tried to goad one of the group members into a fight with a man known as “olwbear” Hartshorn but this plan backfired when Jhonathan Ausk defeated owlbear with 3 blows earning him the respect and/or fear of many crew members. His second attempt, in which he sent the group into a nearby reef that he knew to be infested with reefclaws to fetch some crabs for the nights meal, backfired as well when instead of being mauled and possibly injured by the reefclaws as he had intended the group collected the reefclaws (unknown to scourge to be a delicacy) and brought them to the ships cook alongside the crabs for the nights meal.

Before Scourge could try again though a storm hit the wormwood forcing him to put his petty squabbles on the back burner. The storm raged through the night tossing the wormwood around like a toy. All crew were called to the rigging even those who proved quite unskilled at climbing. fortunately Tilly Brackett aided those who needed it. that is untill a hard buck from the ship and an incorrectly tied knot lauched tilly into the sea. to master scourges great dislike the group immediatly abandened their posts to try to aid tilly before it was too late. working together the group was able to get a rope to tilly and haul her in before she was lost at sea.

Saving tilly earned the group the repect and admiration of many of the ships crew which in turn has infuriated scourge even more. Now Scourge is on a warpath. willing to do anything and everything he can to get rid of this “menace” even if it means breaking a few rules to do it.

Week #1
Welcome aboard the Wormwood

after a night of drinking and debauchery the group awoke aboard the sea vessel known as The Wormwood by a callous little man called master scourge. after a very short introduction to the ships captain, Barnabas Harrigan, the ships first mate assigned them jobs. The group quickly learned that Master Scourge held no love for them and was all too eager to punish them for jobs not done up to his specifications. But even the darkest nights has a small spec of light and this light spec went by the name Sandara Quinn. Quinn immediately proved herself to be a friend of the group by returning a few pieces of their equipment to them and giving them a very helpful piece of advice.

“on a pirate ship, it’s not what you know but who you know that helps you get by. Friends help each
other out, enemies cause trouble—on a crowded pirate ship, this fact is essential for basic survival.”

And so they set off, splitting any time they could spare between trying to retrieve their gear from the ships surly quartermaster Cut-Throat Grok and attempting to gain allys. together Jhonathan and Gazmar were able to befriend a quiet young man named Azoth while [Carolyn] earned the eternal gratitude of a small halfling named Rosie Cusswell by retrieving her violin for her. All the while scourge and his dogs continued to bully the group wearing away at them little by little.

as each day wears on the groups patience grows ever thinner, eventually something has to give.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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